About the Author
Stephen King
b. 1947
Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. His books have sold more than 350 million copie...
Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. His books have sold more than 350 million copies, and many have been adapted into films, television series, miniseries, and comic books. King has published 63 novels, including seven under the pen name Richard Bachman, and five non-fiction books. He has also written approximately 200 short stories, most of which have been published in book collections. King has received Bram Stoker Awards, World Fantasy Awards, and British Fantasy Society Awards. In 2003, the National Book Foundation awarded him the Medal for Distinguished Contribution to American Letters. He has also received awards for his contribution to literature for his entire bibliography, such as the 2004 World Fantasy Award for Life Achievement and the 2007 Grand Master Award from the Mystery Writers of America. In 2015, he was awarded with a National Medal of Arts from the U.S. National Endowment for the Arts for his contributions to literature. He has been described as the "King of Horror", a play on his surname and a reference to his high standing in pop culture.
Description
After escaping the perilous wreckage of Blaine the insane Mono and eluding the evil clutches of the vindictive sorcerer Randall Flagg, Roland and his ka-tet find themselves back on the southeasterly path of the Beam. Here, in the borderlands that lie between Mid-World and End-World, Roland and his friends are approached by a frightened band of representatives from the nearby town of Calla Bryn Sturgis. In less than a month, the Calla will be attacked by the Wolves--those masked riders that gallop out of Thunderclap once a generation to steal the town's children. The Calla folken need the kind of help that only gunslingers can give, and if the tet agrees to help, the town's priest--Father Callahan, once of 'Salem's Lot, Maine--promises to give them Black Thirteen, the most potent and treacherous of Maerlyn's magic balls. He used it to enter Mid-World, and now it sleeps fitfully beneath the floorboards of his church. Meanwhile, in the New York of 1977, the Sombra Corporation plots to destroy the lot at Second Avenue and Forty-Sixth Street. How can Roland and his friends both save the rose and fight the Wolves? Only by using the magic of Black Thirteen, but how can anyone trust this sinister and treacherous object which is, in actuality, the eye of the Crimson King himself? Time is running out on all levels of the Tower, but unless our ka-tet can defeat the minions of Thunderclap both in our world and in Mid-World, they will never reach that great lynchpin of the time/space continuum which, even now, begins to totter . . .
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